PLAYED FOR YOU
Krimskrams
Tidy up and win a nut coin!
Squirrel Edgar has gone a bit overboard with collecting things, he needs to tidy up. Seven chests with a green backside are laid out in a circle and the corresponding knick-knack parts with green backside are laid out face-up within the circle. Edgar starts at any chest of your choice. You roll and move Edgar in clockwise direction; if you roll the acorn you put him next to any chest, If Edgar ends up next to an empty chest you try to place the fitting knick-knack into the chest. If it fits you get a nut coin. If it does not fit you put it back. If Edgar ends up next to a full chest you take the knick-knack out of the chest and put it back into the circle. If you collect five nut coins you win the game.
If you play with the red-backed chests and knick-knacks the game gets a bit more difficult, and you can also play with 14 chests and parts at the same time. In a fast version of the game all play simultaneously, using all 14 chests and parts. You roll the die and all put their fingers to their noses until the die has come to a stop. Now all consider where Edgar would end his move. If the target chest is full, nothing happens, If it is empty all try quickly to snatch up the correct knick-knack for this box, you may only snatch up one piece. Then Edgar is moved and you check who snatched the correct piece. It is put into the chest and this player receives a nut coin.
Krimskrams is yet another of those small attractive game, which are a specialty of Haba and also of designer Heinz Meister – quickly explained, fun to play and with imperceptible educational effects, in this case training of measurement assessment.
Players: 2-4
Age: 4+
Time: 10+
Designer:
Artist: Heinz Meister
Price: Doris Matthäus
Publisher: Haba 2011
Web: www.haba.de
Genre: Memo and collecting game
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Attractive components as usual
Simple rules, quickly explained
Different levels of difficulty due to back side color
Very fast variant with a reaction component
Compares to:
All games with assessing measurements
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 1
Memory (orange): 1
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0