Krimskrams

 

Squirrel Edgar needs to tidy up. Seven chests are laid out in a circle, seven odds and ends parts are placed in the middle. Edgar starts at the outside of the circle at any chest. You roll the die and move Edgar accordingly. If you roll the acorn, you can place Edgar next to a chest of your choice. When Edgar is next to an empty chest you can try to place the correct part into the chest. If you are correct, you receive a nut chip. If you pick the wrong part, you put it back into the circle. The first player to collect five nut chips wins the game. The rules list versions with 7 different chests or all 14 chests.

 

Memo and collecting game for 2-4 players, ages 4+

 

Publisher: Haba 2011

Designer: Heinz Meister

Web: www.haba.de

Stock#: 4529

 

Users: For children

Age: 4

 

Version: multi * Rules: de en es fr it nl * In-game text: no