PLAYED FOR YOU

 

Keks oder König

Fex Fit fürs Lernen

 

In the range of educational game by the name of FEX – short for Förderung exekutiver Funktionen – this game concentrates on short-term memory and in-play counting of several objects. The stack of cards featuring sweets is prepared with the King Card as end-of-round marker. In your turn you turn over a card and place it on the discard pile. If you put your Jester card on the pile you take all cards beneath it. When all players have placed their jesters or the king turns up – in this case you cannot take more sweet cards-, all count the sweets in their stack according to variety, the number of sweets is important, not the number of cards!. If you have most sweets of a kind you get a card for your reward; if you have the most glutton cards you must discard a card, if you have one. If you now have got most cards you get a coin. Each player is given back his jester cards and the stack of sweets is prepared again for a new round. If you are first to collect three coins you win the game. Variants featuring the Fex effect: In the first Fex version you turn over the jesters and must now take care which sweets the Fex Fox shown on the back of the card does not like; these sweets are sorted out before counting for majorities. The Fex cards are handed to your left neighbor for the next round. In another version the cards of forbidden sweets are treated like glutton cards.

Keks oder König is a nicely made training for short-term memory and rough assessment of amounts of several things in your mind, especially in case of the variant with forbidden sweets; a good example for unnoticed intensive learning with lots of fun.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Marco Teubner

Artist: Oliver Freudenreich

Price: ca. 6 Euro

Publisher: Haba 2011

Web: www.haba.de

Genre: Memo and counting game

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Nice story

Subconscious training of short-term memory and counting in your mind

Simple basic rules

 

Compares to:

Other learning games for short-term memory and counting

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0