PLAYED FOR
YOU
Keks oder König
Fex Fit fürs Lernen
In
the range of educational game by the name of FEX – short for Förderung
exekutiver Funktionen – this game concentrates on short-term memory and in-play
counting of several objects. The stack of cards featuring sweets is prepared
with the King Card as end-of-round marker. In your turn you turn over a card
and place it on the discard pile. If you put your Jester card on the pile you
take all cards beneath it. When all players have placed their jesters or the
king turns up – in this case you cannot take more sweet cards-, all count the
sweets in their stack according to variety, the number of sweets is important,
not the number of cards!. If you have most sweets of a kind you get a card for
your reward; if you have the most glutton cards you must discard a card, if you
have one. If you now have got most cards you get a coin. Each player is given
back his jester cards and the stack of sweets is prepared again for a new
round. If you are first to collect three coins you win the game. Variants
featuring the Fex effect: In the first Fex version you turn over the jesters
and must now take care which sweets the Fex Fox shown on the back of the card
does not like; these sweets are sorted out before counting for majorities. The Fex
cards are handed to your left neighbor for the next round. In another version
the cards of forbidden sweets are treated like glutton cards.
Keks
oder König is a nicely made training for short-term memory and rough assessment
of amounts of several things in your mind, especially in case of the
variant with forbidden sweets; a good example for unnoticed intensive learning
with lots of fun.
Players: 2-4
Age: 5+
Time: 20+
Designer: Marco
Teubner
Artist: Oliver
Freudenreich
Price: ca.
6 Euro
Publisher: Haba
2011
Web: www.haba.de
Genre: Memo
and counting game
Users: For
children
Version: multi
Rules: de
en es fr it nl
In-game
text: no
Comments:
Nice story
Subconscious
training of short-term memory and counting in your mind
Simple
basic rules
Compares
to:
Other
learning games for short-term memory and counting
Other
editions:
Currently
none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0