presentation
Karuba Junior
Treasure hunting in the jungle
There said to be fabulous treasures hidden in the jungles of Karuba. Adventurers set out to salvage them, but must fight tigers and find the treasures before the pirate ship arrives at the island.
Three adventurer figures are placed at the beach, and four paths leading into the jungle begin at the beach. The pirate ship begins at the end of the water path. 28 island tiles show paths, some of them also treasures or tigers. Those tiles are shuffled face down and spread out around the island.
The active player turns over a tile: A path tile is added to one of the paths; you can rotate the tile any way and only one path must be continued, others can be blocked off to form cul-de-sacs. A tiger is added to the end of one path; this path is now blocked and cannot be continued. A tile with a treasure is added to a path end and you move one of the adventurers onto it along an uninterrupted path. If you reveal a pirate ship, you move the ship as many steps towards the beach as there are ship symbols depicted on the tile. Then the pirate ship tile is taken out of play. When all treasure tiles have been placed and all three adventurers have made their way onto a treasure tile, all players win together. If there is no open path left to add a tile or if the pirate ship arrives at the beach, all have lost the game together.
The family game of Karuba has been transformed very felicitously into a junior version, the treasure hunt has been restricted to three treasures. Tigers as blockades for paths demand first tactical consideration for path placement and train spatial thinking and cooperation in placing tiles.
Players: 1-4
Age: 4-8
Time: 10+
Designer: Rüdiger Dorn, Tim Rogasch
Artist: Studio Vieleck
Price: ca. 21 Euro
Publisher: Haba 2017
Web: www.haba.de
Genre: Tile placement, path forming
Users: For children
Special: 1 player
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Felicitous junior version of Karuba
Much simplified rules
Needs some tactic and spatial thinking
Compares to:
Karuba, Path forming tile placement games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0