played for you
Karuba
Treasure hunt in the jungle
On the island of Karuba you hack out jungle paths to temples to be first to get the most precious treasures and win.
You have your own island board and also one set of adventurers and temples in four colors each, plus 36 jungle tiles, numbered from 1 to 36. Treasure tiles in four colors – one of each color for each player in the game – are sorted in descending order. Finally, player decide together where the temples are placed and where the adventurers begin their search.
One player has his set of jungle tiles face down, the others face up. He turns up one tile, all others search for this tile in their stock. Then you can either place the tile for a path section or discard it to move an adventurer. If you build a path section you put the tile on a free case, always in the same orientation, paths need not be continued; when the tile shows gold or crystal you take a piece from stock and put it on the tile. If you discard the tile, you move one adventurer as many steps as the tile shows path ends, without jumping over occupied tiles and in any direction at crossroads. If you find gold or crystal on the way, you can stop and take gold or crystal. When one of your adventurers reaches a temple of his color, you take the topmost available treasure of the color. When all path tiles are turned up or one player has all adventurers in temples, you win with most points from treasures, gold and crystal.
Karuba is a very nice placement game without any element of chance and practically no interaction; and of course reminds one of Take it Easy and of course it is not useful to do the same as your neighbor with a tile. Rules are simple and allow for quite some tactics.
Players: 2-4
Age: 8+
Time: 40+
Designer: Rüdiger Dorn
Artist: Claus Stephan
Price: ca. 22 Euro
Publisher: Haba 2015
Web: www.haba.de
Genre: Tile placement, collecting
Users: For families
Version: multi
Rules: de en
In-game text: no
Comments:
Nothing new, but standards nicely combined
Simple rules with lots of tactics
Practically no interaction
Compares to:
Bakong and others for topic, Take it Easy for choice of tiles
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 2
Action (dark green): 0