Kid
Alter 6
Spezial
Racing for Jewels!
Sum correct and feEl Correct!
Deutscher Titel: Juwelenjagd
The best pirate apprentices try to pass the exam by finding the correct island and grabbing a pirate ship. The pirate island is laid out, one red, blue and green gem is placed on the island. The other island tiles are laid out with the holes hidden. All play simultaneously. The dice are rolled, their sum determines the number of holes an island made up of 2 halves must show. All players search the island tiles for correct halves. You can lift them and feel the underside, but not turn them over or look at the underside. Only the sum of the dice is important, not the separate dice values, for a dice roll of 1 and 3 you can also take 2 islands with 2 and 2 holes. If you find two correct halves, place them holes down on the table to form an island and grab a ship. The first one gets the red one, the second one the blue and the third one the green ship. This ends the search! Then the ships are checked, the red one first. If you hold the red ship and your island is correct, you get a red jewel, if not, you pass the ship to the player holding the blue ship. If his island is correct he gets both jewels, etc. When all jewels are given out, you win with the highest total from your jewels, red = 3, blue = 2, green = 1. When three or two are playing, to take the green or the blue and green jewels and ships out of play.
Racing for Jewels offers a very inventive implementation of the pirate & treasures topic, one must resist the temptation to act hastily and must calculate correctly and feel carefully for the holes. It is better to be second and have a correct island than to be the fastest with an incorrect island.
Spieler : 2-4
Alter : ages 6+
Dauer : ca. 25 min
Autor : Herbert Biella
Grafik : Heike Wiechmann
Titel : Juwelenjagd
Preis : ca. 13 Euro
Verlag : Haba 2011
www.haba.de
Genre : Tactile game with math
Zielgruppe : For children
Version : multi
Rules : de en es fr it nl
In-game use of language : no
Kommentar:
Topic and mechanism go well together
Attractive components
Very good tactile training
Version for younger players
Vergleichbar:
Basically all tactile games, here combined with tactile magnitude identification
Zufall 2
Taktik
Strategie__
Kreativität
Wissen_ 3
Gedächtnis
Kommunikation
Interaktion 2
Geschicklichkeit
Action 3