Juwelenjagd
Racing for Jewels!
The best pirate apprentices try to pass the exam by finding the correct island and grabbing a pirate ship. All play simultaneously. The island halves are laid out holes down. The dice are rolled, their sum determines the number of holes an island made up of 2 halves must show. All players search the island tiles for correct halves. You can lift them and feel the underside, but not turn them over or look at the underside. Only the sum is important, for a dice roll of 1 and 3 you can also take 2 islands with 2 and 2 holes. If you find two correct halves, place them holes down on the table and grab a ship. The first one gets the red one, the second one the blue and the third one the green ship. Then the ships are checked, red one first. If the island is correct, you get a red jewel, if not you pass the ship to the player with the blue one, if his island is correct he gets both jewels, etc. When all jewels are given out, you win with the highest total from your jewels, red = 3, blue = 2, green = 1.
Version : multi
Rules : de en es fr it nl
In-game use of language : no
Tactile game * 2–4 players, ages 6+ * Designer: Herbert Biella * Illustration: Heike Wiechmann * 4096, Haba, Germany, 2011 *** Habermaaß GmbH * www.haba.de