PLAYED FOR YOU

 

IN GEHEIMER MISSION

Remember your code despite heckling

 

At long last! The countdown is running for Agent X in the High Security Compound to remember the secret code, but heckling disturbs his concentration!

In three rounds each player is the agent once. You are given 12 code cards, the first heckling card is turned over and the timer is started. While the timer runs, the agent turns up one card after the other and tries to remember the symbols, cards that you have seen you can look at again any time. You decide yourself how man cards you turn over and try to remember. The other players try to disturb the agent with the current heckling action - imitate a plane, bark, imitate a radio, running around looking for something, thunderstorm, imitating a handy and talk to the agent, alarm, or naming letters, numbers, and symbols.

When the timer runs out all stop and the agent names all numbers, letters and symbols he can remember; his left neighbor controls the cards. For each correctly named symbol you score a point. In the second round each player draws his own heckling action and in the third round you can choose a heckling action to do. If you have most points at the end of three rounds you win. In a variant you must name all symbols in the correct order; in the FEX versions you need to switch the order of symbols in your head or follow an instruction first before naming symbols.

How nice if you can let out the tomboy in a game at as part of the game mechanism, too! This is a wonderful concentration exercise that turns into a real challenge in rounds Two and Three with multiple noises! Or is it getting easier because the different noises fade each other out? Try it yourself!

 

Players: 2-5

Age: 8+

Time: 15+

Designer: Christiane Hüpper, Miriam Koser, Markus Nikisch, Johannes Zirm

Art: Heinrich Drescher

Price: ca. 6 Euro

Publisher: Haba 2012

Web: www.haba.de

Genre: FEX, concentration game

Users: For children

Version: multi

Rules: de en

In-game text: no

 

Comments:

Part of the FEX series

Memo variant with disturbing actions

Trains concentration and short-term memory

 

Compares to:

First game of its kind

 

Other editions:

Currently none

My rating:

 

Statements:

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 3