presentation

 

Grunz, Miau & Muh

recognize and find animals

 

Farmer Bruno needs to get his animals to pasture, but they are hiding and must be found via their noises from the buzzer. In three different games, you need to find the animals. The board is laid out and you select a game on the buzzer. Animal tiles are prepared as stated by the rules. In each game, you win if you are first to collect five tiles on your personal pasture card.

Ab in den Stall! / Start in the barn! - You press the buzzer; when an animal sound is heard, you turn over an animal tile; if you found the corresponding animal, you take it, put it on the pasture card and place another tile from stock in its place; if not, you put the animal tile back face-down. If the buzzer marks a face-down tile with a light, you guess at the animal hidden underneath; for a correct guess, you take the tile and replace it with one from stock.

Achtung, Mist! / Mind that muck! - The buzzer light runs around the board; you press the buzzer to stop it ->on an animal case you take the tile for your pasture card, each animal type only once. For the muck heap case, you take the muck heap tile or return it, and the farmer causes switching of animal tiles and you take a tile as well.

Wo sind meine Tiere? / Where are my animals? - All play simultaneously, the buzzer makes an animal noise and all point at a tile - if you found the correct animal you take it; other revealed tiles remain open.

Cute animals, their sounds and a memo mechanism - a sure combination for a game for children, enchantingly done with beautifully illustrated animal tiles; the lambs, cows, chickens, pigs and cats are simply cute and their noises are easily distinguished.

 

Players: 2-4

Age: 3-8

Time: 10+

Designer: Edith Grein-Böttcher

Artist: Janina Görrissen

Price: ca. 30 Euro

Publisher: Haba 2015

Web: www.haba.de

Genre: Search, memo, sounds

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Enchanting components

Simple rules

Good combination of mechanisms

 

Compares to:

Search and memo games with sounds

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 2

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0