PLAYED FOR YOU
Geheimcode 13+4
Numbers as Coded barriers
As Secret Agents players need to take an Amun Re mask from the museum, but on the way to the secure storage room there are light barriers, represented by number codes, to overcome.
The number tiles are randomly distributed on all of the light barrier squares. All players place their agents in front of the first barrier. In your turn you roll all dice: When one of the dice shows the code on the first tile in front of your agent, you have cracked the code and deactivated the barrier for him. If the code number was not rolled you can combine as many dice as you want using any combination of the four basic arithmetic operations to achieve the code number as a result. . Each die can only be used once in a calculation and you hand the dice that you used to find the number to your neighbor. If you rolled or correctly calculated the code you move your agent to the next barrier. Now, if there are dice left over, you can roll those dice again and try to deactivate the next barrier. You keep on playing until you either have no die left or the next code number cannot be achieved with the remaining dice. Code numbers that you have deactivated for your agent remain in place, each player must deactivate them for his agent. Whoever is first to deactivate Code 20, wins the game. You finish the round and should another player, or several other players, reach the secure storage room during this final round, the successful agents have won together.
A nicely camouflaged and thrilling training for mental arithmetic, and the Agent/Theft topic is absolutely okay for the age of the target group.
Players: 2-4
Age: 8+
Time: 15+
Designer: Jürgen P. K. Grunau
Artist: Stefan Fischer
Price: ca. 13 Euro
Publisher: Haba 2012
Web: www.haba.de
Genre: Arithmetic game with dice
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Good training for mental arithmetic
Topic always thrilling for children
Lots of fun with simple means
Compares to:
Arithmetic games with dice determining the way how to find a result
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0