presentation

 

Funkelschatz

Jewels out of an ice column

 

Dragon children find sparkling stones in a column of ice; to gain access to them, the column must be melted; but, unfortunately, the dragon children are too young and can only exhale warm air, which is not hot enough; they need Dad’s help, he must exhale fire to melt the column.

Four dividers are fitted together and placed into the box as a grid for the caves. The board is placed on the grid; each player selects one of the dragon children and puts it into the corner of the board before him. Eight ice rings for two or four players, or all nine ice rings for three players, are stacked on the ice floe tile in the middle of the board. Now you carefully fill the column with sparkling stones, surplus ones are pushed through the holes into the cave beneath.

The active player takes the Dragon Dad. In turn, beginning with the left neighbor of the active player, each player selects a sparkling stone tile. Then, the active payer melts the top ice ring by taking it carefully away; this makes sparkling stones fall down onto the board or into the holes. In turn, beginning with the active player, you take all stones in the color of your sparkling stone tile and put them into your corner cave. Stones that have fallen into the middle cave, belong to Dragon Dad. When the last ring is taken away, you win at the end of the round with most sparkling stones. There are variants with only one tile for all the game or using face-down tiles.

An enchanting game idea, a challenge for dexterity and deft hand movement, and even tactic comes into play with the visible sparkling stones and the appropriate choice of sparkling stone your tile.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Lena & Günter Burkhardt

Artist: Daniel Döbner

Price: ca. 15 Euro

Publisher: Haba 2017

Web: www.haba.de

Genre: Collect, dexterity

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Very pretty components

Simple Rules

Needs dexterity and some tactic

 

Compares to:

Collecting game with dexterity component

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 1