Family
Alter 5
Spezial
ExtremE Memo
Rivalling Gangsters
The gangsters in town hold a competition in Extreme Memo: If you find and keep the most cards in a round you receive loot bags and are named Master Thief. As usual in a game of memory you must find pairs of loot items. You play with a set of 21 cards and turn over two cards as usual in your turn. If you have found two identical items, you may take both cards. But! On each card two items are pictured and one can lose cards again – if another player has pairs of cards and and you have memorized items on those cards and turn up another one of these items you can ask the other player for this item – if he has that item on his cards he must give you the card. When all cards have been taken from the table, the player with the most cards receives a booty bag. In the second round you play with a second set of 21 cards with different backside color and other items, if you get the second booty bag you win. If more than two rounds must be played to determine the winner the set of card is changed after each round.
For a variant you can agree that a player must turn up all cards to prove that he does not own the item that was demanded from him, or that you receive the card that just has been turned up if you do not have the item in demand or that you can ask yourself for the loot item and must show all cards if you do not have it.
The title Extreme Memo is a very accurate description, it is rather extreme and naughty because you not only must remember items in the middle of the table, but also who has taken them; an attractive way to train your memory and a real challenge for the whole family.
Spieler : 2-4
Alter : ages 5 and up
Dauer : ca. 15 min
Autor : Carlo A. Rossi
Grafik : Susanne Krinke
Vertrieb A. : Fachhandel
Preis : ca. 11,00 Euro
Verlag : Haba 2010
www.haba.de
Genre : Memory game
Zielgruppe : For families
Mechanismen : Find pairs
Kommentar:
Funny mixture of items
Trains your memory
Two sets of item pictures
Vergleichbar:
All memory games
Zufall 1
Taktik
Strategie__
Kreativität
Wissen_
Gedächtnis 3
Kommunikation
Interaktion 2
Geschicklichkeit
Action