presentation

 

Drachenschreck

free castle residents

 

Dragons besiege the castle and want to hold residents hostage, but all residents are needed for the celebration, so you need to free them and chase away dragons with the correct dice roll results. Dragon tiles are set in a row, the well is laid out and juggler tiles are stacked openly. All 20 resident tiles are shuffled and then you place one next to each of the dragon tiles.

The active player has maximum four rolls; for his first roll, all dice are used. Dice with black as a result are placed on the well tile, they are not re-rolled in this turn. If additional colors were rolled, you select one color and put all dice showing that color on the corresponding dragon tile; silver is a joker for all colors. You can only place one color in each roll and it must be a color that was not yet placed in this turn. Dice not set on dragon or well tiles can be re-rolled; if you achieve only black results or colors that you cannot set aside anymore, the roll and the turn are a failure and you cannot free a resident, but receive a juggler as consolation. If you managed to place all dice or do not want to risk a re-roll, you tale all residents from frightened dragons - those with dice on them - and new residents are placed. When there are not enough residents left to fill all dragon tiles, you add up all stars on residents you freed and on jugglers and win with the highest total.

Stop or continue with risk, implemented for four-year-olds; better to have two residents with many stars than to risk a failure lose all. A pretty variation of a familiar mechanism, suitable for the targeted age group.

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Benjamin Schwer

Artist: Marina Rachner

Price: ca. 7 Euro

Publisher: Haba 2018

Web: www.haba.de

Genre: rolling dice, risk

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Nice topic

Simple rules

Familiar mechanisms

 

Compares to:

Dice games with risks in re-rolling

 

Other editions:

Currently no

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0