played for you
Drache Donnerzahn
Die Feuerkristalle
Whoever wins the race across Dragon Valley will be allowed to light the firework on Dragon Day. But take care! The race is not won by the fastest dragon, but by the one who collects most fire crystals.
The board is set out, the whirlwind arrows point to the main path. Four fire crystals are put on the volcano, the rest is stock for all. Each player chooses a dragon – Thunder Tooth, Flying Spark, Silver Flash or Fire Trail – and sets him on the starting case.
As the active player you roll the die - for a result of 1, 2 or 3 pips you move your dragon that many steps. If you move across over whirlwind spots, they are treated like normal spots, but at the end of your turn you must rotate the crossed spot to the other path. If you need to stop on a whirlwind spot, you must rotate the spot to point at the other path when you leave it in your next turn. When your turn ends on a spot showing fire crystals, you take the indicated number, if there are enough left in stock. If you rolled the whirlwind symbol, you need to rotate all four whirlwind spots towards the opposite path. If you are first to reach the volcano, you receive the four crystals there and then the winner is whoever collected most crystals. If you cannot count well enough yet, you turn over the board and all players put their crystals into the tracks of their dragon, whoever has the longest trail, wins.
A Haba game in a green box! Otherwise all is as we know it and like it – fantastic components, a nice background story, simple rules suitable for toddlers, as I said, a felicitous game all in all, nothing excitingly new, but offering lots of fun for the target age group.
Players: 2-4
Age: 3+
Time: 15+
Designer: Felix Leicht
Artist: Janina Görrissen
Price: ca. 10 Euro
Publisher: Haba 2016
Web: www.haba.de
Genre: Race, collect
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Nice components
Good story
Simple rules
Compares to:
All race games with dice
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0