played for you

 

Die Helden von Kaskaria

treasures and amulet from the crater

 

Trolls have robbed the Kaskarians of their ancestors‘ treasure and the powerful tribal amulet, so heroes set out for the crater of the volcano to bring back treasure and amulet.

Each player commands scaled griffin and a cliff runner for a mount and has five cards in hand, three cards are on display. The cliff runner starts at the cliff village, the scaled griffin at the waterfall village. As the active player you can draw a card from the pile or the display – up to a maximum of 10 cards in hand - or play cards of the same color, minimum two cards, and do the action for each individual card as indicated by the image on the card: Move the depicted mount – several animals on the same case are allowed; take gold as part of the treasure or draw two cards, again either from the stack or from the display. Cards that are taken from the display are replaced from the stack. When someone draws the waterfall card or when it is put into the display, the card is shuffled together with the discard pile and the draw pile for a new draw pile. When a mount of a player reaches the amulet, the player takes it and adds it to his gold, it is worth two gold pieces. The remaining cards played in the set are resolved and then players get gold in relation to the positions of their mounts – seven for first position, four for second and one gold for third position. The hero with most gold wins.

This is a very pretty, well-working and thrilling adventure game with a standard topic, offering a first introduction to tactical considerations – which animal to move, do I collect many cards or play fewer cards more often? 

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Benjamin Schwer

Artist: Jann Kerntke

Price: ca. 19 Euro

Publisher: Haba 2016

Web: www.haba.de

Genre: Adventure, collect and play cards

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Standard topic

Attractive components as usual

Allows first tactical considerations

 

Compares to:

Games with collecting cards to play for actions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0