Played for you
Der Räuber Hotzenplotz
Die magische Kristallkugel
Kasperl, Seppel, Großmutter and Wachtmeister Dimpfelmoser are chasing Räuber Hotzenplotz. The forest is set up in the game box, fence posts and bushes are placed, and you may look at the back of the bushes and can memorize which bush shows which location. The characters are placed - neutral side to the front - placed behind bushes. Then all players sit down in front of the box, so that they see the forest and fence posts and bushes only from their neutral side. A task card from the face-down stack is revealed and shows one character and one location. You roll a die and move characters accordingly or advance the sun by one step or swap the task card. There can be more than one character on a spot and you can never look at the back of bushes and characters. If you did move a character, you may take the seer figure and look behind a bush with her crystal ball - when character and bush fit the card, you take the card. When all tasks have been completed or the sun has reached its right-most position, all players in turn may set aside one task card they did win and pull out a fence post to find Räuber Hotzenplotz. If you find him, you win. If nobody finds him, Räuber Hotzenplotz wins the game. The solitaire version is played the same way; at the start you set two task cards aside. In the cooperative version you can pull out a fence post immediately after winning a task card. If you find Räuber Hotzenplotz, all win together.
Once again, a book of Otfried Preußler has provided a base for a lovely game which transport flair and feeling lovingly and with nice mechanisms and pretty components.
Players: 2-4
Age: 4+
Time: 25+
Designer: Kai Haferkamp, Markus Nikisch
Artist: Oliver Freudenreich
Price: ca. 25 Euro
Publisher: Haba 2015
Web: www.haba.de
Genre: Spotting, memo
Users: For children
Version: de
Rules: de
In-game text: no
Comments:
Based on the book by Otfried Preußler
Original drawings, touched-up
Includes a solo and cooperative version
Very nicely designed components
Compares to:
Memo and spotting games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 2
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0