Der Räuber Hotzenplotz Die magische Kristallkugel

 

Kasperl, Seppel, Großmutter and Wachtmeister Dimpfelmoser chase Räuber Hotzenplotz. Characters and bushes are only visible from the back. A task card shows character and destination. You roll a die and move a character or the sun or replace the task card. If you moved a character, you check with the crystal ball - when character and bush fit the card, you take it. When all tasks are complete or the sun is on the last case, players in turn may discard one task card and pull out a fence piece to find Hotzenplotz. If you find him, you win; if he is not found, Hotzenplotz wins. Includes solo and cooperative variants.

 

Memo and search game for 2-4 players, ages 4+

 

Publisher: Haba 2015

Designer: Kai Haferkamp, Markus Nikisch

Artist: Otfried Preußler, Oliver Freudenreich

Web: www.haba.de

Stock#: 300552

 

Users: For children

Age: 4

 

Version: de * Rules: de * In-game text: no