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Two steps for two snacks
Hungry monsters hide under the junk in the attic, players want to feed them. However, monsters that have been fed tend to burp rather loudly which frightens away the feeders who then also have to get past Grandma’s Guard Dog Pit.
In the box bottom you place a support structure with the attic floor on top, on this you place a sheet of paper and top it with a board showing 25 open monster mouths. Those are then covered with 24 item tiles; one mouth remains uncovered. Each player takes a color pencil of his choice and one bone token.
In turn, the active player slides one item tile or a consecutive row of maximum four item tiles over the hungry mouth, and then checks the newly revealed gaping mouth. When it shows no snack mark yet, the monster has not been fed so far and you use your pencil to mark the mouth with a snack, for instance with a small x or a small circle and your turn passes to the next player; should the mouth already show one or more snack marks, the monster has been fed and burps; you get frightened and must move your marker as many steps along the box bottom edge towards the exit, the dog that is, as there are snacks visible in the mouth; then you place your own snack mark there. When your marker passes the dog for the first time, you hand in your bone token; if you would have to pass a second time, you must quit the game. The last one in play wins.
A very cute version of a familiar mechanism; the idea of the accumulating snacks is very neat; all you cn do is pay attention, memorize locations and reveal monsters as hungry as possible. By the way, there is no limit for snacks in monster mouths.
Players: 2-4
Age: 5+
Time: 15+
Designer: Heinz Meister
Artist: Maximilian Meinzold
Price: ca. 15 Euro
Publisher: Haba 2018
Web: www.haba.de
Genre: Memo, shunting
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Familiar mechanism
Very attractively varied
Very simple rules
Paying attention and good memory are necessary
Compares to:
Der zerstreute Pharao and other memo/shunting games
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0