presentation
1, 2, 3 - Hex herbei!
Looking for clues in the forest
For their final exam, the sorcerers’ apprentices must find the secret room of the sorcerers under a full moon in the ancient enchanted forest; each apprentice holds a magic ball that will give him clues for the path if he uses the right spell.
Four magic orbs - clear, plastic balls - are filled with the clue tiles from one sheet and closed; the tiles should not be mixed under any circumstance; in each ball, you find one of four possible silhouettes for each of the eight path segments of the board. Every player selects an apprentice token and receives a randomly selected ball and a ball tray in his apprentice’s color; the four balls are always in play, regardless of the number of players.
At the start of a round all balls are passed along to the left to the next ball tray. Then all players call “1, 2, 3 - Conjure up for me!“ and turn and shake the ball and try to spot of the silhouettes that are depicted on the next path segment nearest to their apprentice token; if you spot one, you call “Magic stop!” and place your ball carefully into the hole in the middle of the board, to not disturb the content. All others put their ball on the tray. Then the ball in the middle is checked: If one of the four silhouettes is visible, you move your apprentice to the next path segment. The player in last position can also look for the symbol on the next milestone. Whoever reaches the entrance to the room at the end of the path first, wins.
This is a real magical game with exactly the right mixture of chance from turning and twisting and the necessity of searching quickly and being very focused. The background story is very nicely implemented!
Players: 2-4
Age: 5+
Time: 10+
Designer: Marco Teubner, Frank Bebenroth
Artist: Andreas Besser
Price: ca. 25 Euro
Publisher: Haba 2017
Web: www.haba.de
Genre: Spotting
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:c
Spiele Hit für Kinder 2017
Very attractive components
Well-working mechanism
Simple rules
Compares to:
Symbol spotting games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 2