PLAYED FOR YOU
The Message: Emissary Crisis
WIN WITH BLUE MESSAGES AS FSR
The Message is a Chinese film and in 2009 Gungzhou Quianqi published a game based on this film - the mechanisms are known from some other games - you must find secret information or identify your secret partners, respectively. The Message: The Emissary is a version of this game in a changed setting: You are no longer Underground or Army or Passer-By, but players are agents for one of the three parties in the game, located on an island, and must complete their mission according to their identity. Two nations on the island command incredible technologies and financial resources in a balance-of-terror situation, but a super-national power is also involved in the power play. Each player is randomly dealt two characters; you choose one of them and get the corresponding identity card. In a round you draw two cards, play any number of cards and implement them immediately and must - after you played your cards - convey a message. If you cannot convey a message, you lose the game. Should you have received three Black Messages you die. Due to some of the cards your status as a player can change, it relates to the way you can accept messages and you must act accordingly. Members of KDR win when one of them has received three Red Messages; all FRS members win when one of them owns three Blue Messages; the super-national members of MOF win by accomplishing personal winning conditions.
The game is most interesting as an example for games from China and takes some getting used to the phrasing of the text on the cards and the rules; the mechanisms themselves are standard and well-known.
Players: 3-9
Age: 15+
Time: 30+
Designer: Jun Guo En und Team
Artist: Gong Yun Long und Team
Price: ca. 15 Euro
Publisher: Gungzhou Quianqi 2011
Web: bg.cncccgcg.com
Genre: Deduction game with cards
Users: With friends
Special: Many players
Version: en
Rules: en
In-game text: yes
Comments:
Double function of the cards as effect/message
Version of the “identify your team members” mechanism
Some gaming experience and experience in rules interpretation are necessary
Compares to:
The Message, Kutschfahrt zur Teufelsburg, Shadow Hunter
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0