played for you

 

Race to Berlin

At the end of WWII

 

Simulation of the last days in WWII, one player represents the Allied Forces, the other Soviet Forces; the Soviet player also moves the German forces on the Western front, and the Allied player moves them on the Eastern front. German units begin with strength 4 and can lose strength, all other units are eliminated when they are cut off from supplies or are forced to retreat and cannot do so. One turn comprises Logistics Phase, Action Phase and Strategic Movement Phase. Aim of the game is to occupy the center of Berlin (B1) on the board before the end of the third round.

In the Logistics Phase you alternate to place Logistics blocks vertically – only you see the number value of your blocks – into available areas on the board until all blocks have been placed; available are areas that hold a unit controlled by the player.

In the Action Phase players then alternate to resolve one of the available actions until one player has no blocks left on the board. Options for actions are: Move a unit or a Logistics block, Attack or Remove a Logistics block from the board.

The game ends automatically if a player occupies are B1 – this player wins instantly – or if a player does not have enough action cubes left to pay a penalty – he loses instantly. If at the end of the Action Phase in Round three nobody has won automatically, you win with most victory points accrued from entering areas that are marked with the color of your own factions.

Race to Berlin is a well made simulation with good short rules, albeit accordingly dry and heavy, no luck involved, but definitely only for specialists and fans of historic conflict simulations.

 

Players: 2

Age: 14+

Time: 150+

Designer: Krzysztof Dytczak

Artist: Damian Korczewski

Price: ca. 25 Euro

Publisher: Leonardo Games 2015

Web: www.gryleonardo.pl

Genre: Conflict simulation, history

Users: For experts

Special: 2 players

Version: multi

Rules: en pl

In-game text: no

 

Comments:

Good components

Good, astonishingly brief rules for lots of in-game depth

Historically correct, Allies or Soviets are usually winning

 

Compares to:

Historic simulations to WWII

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0