PLAYED FOR YOU

 

Qubix

FOrm and score patterns

 

You try to construct template patterns on your own or an opponent's board; all players use the same side of their double-sided boards. A stack as main warehouse is put together, according to the template in the rules or at your own discretion, always size 5x5; block colors are not assigned to players. On your board you have a personal warehouse and a construction area. In your turn you can take a free block from the main warehouse - it must be accessible from above and from at least one side - and put it into your warehouse or on any construction area; or you can put one or several blocks from your warehouse onto any construction area. Blocks of size 2 and 3 can never be placed vertically; a new layer can only be begun when the previous one is complete and your construct can only have three layers. Warehouses of other players are inaccessible and the personal warehouses can only have one layer. If you have formed a pattern on your own construction area, you score it alone, a pattern on another board also scores points for the owner of the board. The color of the pattern is not important, but it must be monochromatic. For scoring a pattern it must be visible from above, regardless of the layer where the pieces are situated, the areas not belonging to the pattern must be empty or be of another color.

Seems simple at first glance, is exceedingly challenging at the second glance and then turns out to be a sophisticated game in which you must use all visible information - what constructs do the opponents have so for, which blocks are in his warehouse, can I take over his efforts with one of my blocks to score a pattern?

 

Players: 2-5

Age: 7+

Time: 45+

Designer: Adam Kałuža

Artist: not named

Price: ca. 25 Euro

Publisher: Granna 2012

Web: www.granna.pl

Genre: abstract, placement

Users: With friends

Version: pl

Rules: de en pl

In-game text: no

 

Comments:

Despite target age only good for families with some gaming experience

Good spatial thinking is very helpful

 

Compares to:

Pueblo and other three-dimensional constructs for pattern formation

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0