PLAYED FOR YOU

 

Mr. House

You manage the building of your house

 

We build our house, manage costs and construction workers, buy materials and plan working schemes, while time, money and material are getting scarce. The base game as well as the advanced game are played over six rounds and in each round all players in turn implement four phases: 1) Movement: You place, one after the other, your movement markers with different values face-down into buildings on the board, the first anywhere, all consecutive ones adjacent to previously placed ones. 2) Purchases: You resolve buildings in consecutive order by players taking building materials in the sequence of movement markers placed in the building, as long as materials are available. Purchased goods go into your depot on your personal board. 3) Building: You sort the acquired material for its intended use and roll dice to determine if you can build according to the quality of worker cards. If not, your materials go back into your depot. If you can build, the materials go to the bank and you get the corresponding part of the house. You first build walls, then windows and doors and then roofs on top of walls. 4) Preparations for the next round.

After six rounds you score for complete houses, parts of houses and left-over coins and win with most points. In the advanced game there are additional rules for the phases of purchase, building and preparation of next phase.

Mr. House offers a nice mixture of resources management and worker placement for fans of topics from daily life in games, albeit without much relation to “real” building events, and Expert must be intended to distinguish the game from simple family games like Super Farmer.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Adam Kałuža

Artist: Piotr Słaby

Price: ca. 30 Euro

Publisher: Granna 2014

Web: www.granna.pl

Genre: Building set collecting

Users: With friends

Version: multi

Rules: en pl

In-game text: no

 

Comments:

Series “Granna Expert”

Topic from daily life with not much relating to reality

Two levels of difficulty

 

Compares to:

Resources management with set collection

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0