played for you

 

Expo 1906

Steam power or electricity

 

At the World Expo 1906 in Milano new technologies using steam power or electricity for energy are presented; a jury evaluates the inventions and at the end decides on one of the technologies. On six innovation tracks you want to progress and thus collect VPs and bonuses for completed projects. On the main board you find resources, technologies and the tracks for Patent Office, Prestige and Funding. On your laboratory board you place project, technologies and resources and must deal with junk from failed projects.

In each of the several turns in a round you play and resolve one action card: Station – Acquisition of up to three resources; Academy – Acquisition of Project or Technology tiles; Laboratory – Place 1-4 tiles from your stock (projects, resources or technologies) into your lab or remove projects, resources, technologies or junk; Journal – three steps advancement in the Patents Office, different tracks are possible. Skyscraper – gives 4$ funding; Meeting Room – Two actions from move/rotate tile in lab, +1$ funding, one step in the Patents office or Jury tile and then end of round. You can never play the same card as the previous player. A project is completed, when the necessary resources are placed orthogonally adjacent. Resources technologies provide resources, Improvement technologies upgrade and enhance actions.

After ten rounds you score projects of the energy source preferred by the jury and for levels 8, 9 and 10 of innovation tracks.

Expo 1906 offers well-working resources management, plays a bit dry, but harmonious and with good rules, the only “but” is the ban on two identical cards being played in a row.

  

Players: 1-4

Age: 14+

Time: 90+

Designer: Remo Conzadori, Nestore Mangone

Artist: Giorgio de Michele

Price: ca. 30 Euro

Publisher: Gotha Games 2015

Web: www.gothagames.co.uk

Genre: Development, resources

Users: With friends

Special: 1 player

Version: en

Rules: de en fr it

In-game text: yes

 

Comments:

Harmonious design

Good components

Somewhat dry gameplay

Ban on two consecutive identical cards is questionable

 

Compares to:

Brass, Industria and others for topic and some mechanisms

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0