PLAYED FOR YOU
Stille Post Extrem
Angel Wings become dracula
Stille Post extrem makes an entirely new game out of two standard mechanisms - "guess what the drawing represents" and " name what you think you heard or guessed".
You start with a sketch block, pen and a card with a list of objects. All players together decide on the side of the card that will be used and the die is rolled for the word that will be used. Each player writes the word thus selected from his card onto his block and also his name. According to complex, not entirely clear rules some blocks are then handed on to other players, some blocks are kept by their owners. Then, on a command of "I draw" each player turns over the sheet, draws the item named on the previous page without using numbers or letters and then hands on the block. All players then guess what the drawing represents and write the tip on the next page of the block. In this manner drawing and guessing turns alternate until each block has returned to its owner. Then the result is scored - if the starting word and the word on the final page correspond, the owner of the block is awarded a point. If not, you award a point for the definition you like best, and also for the drawing you like best. After three such rounds you win with most points. When the word on the card is in quotation marks, it represents a category and you can choose any word fitting the category; for a "-" next to the number you can choose any other word from the card.
Stille Post extrem is a cute party game for families and friends, especially when you leave out scoring and questionable redistribution of blocks at the beginning and simply draw your word instead and hand on the block.
Players: 4-8
Age: 8+
Time: 30+
Designer: not named
Artist: not named
Price: ca. 24 Euro
Publisher: Goliath 2012
Web: www.goliathgames.de
Genre: Drawing, guessing
Users: For families
Special: Many players
Version: de
Rules: de
In-game text: no
Comments:
Well-known mechanisms nicely varied
Optimum design of the blocks with information on the course of the game
Works well with four players, best with eight players
Compares to:
Pictomania and other games for drawing/guessing
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 3