ALLES GESPIELT
Karlo Karottenschreck
Carrots and a hopping rabbit
Players pinch carrots off Karlo Karottenschreck's rabbit warren, but must be careful not to frighten Karlo, as everyone wants to end up with most carrots.
The rabbit warren is set up and all the little carrots are planted in it; finally you put Karlo Karottenschreck on top. Take care that he is correctly placed! Then each player takes a little basket for the carrots and you set out the spinner.
The rules suggest that you choose the player who can do the highest jump for a starting player. In your turn you use the spinner and do what is depicted in the segment on which the arrow stopped: You pull one carrot out of the warren or you may even pull two carrots from the warren or, if you are unlucky, you need to discard one of the carrots you already collected or can do nothing at all. Each carrot that you touch must be pulled out. All inactive players put both their hands on the table, palm down. You always need to pay close attention and need to have quick reactions, because Karlo is easily frightened and then jumps out of his warren. If you manage to catch him when he jumps before he touches the table you earn a bonus and may take two carrots out of other players' baskets. When more than one player catches Karlo, the bonus goes to the player whose hand is directly beneath Karlo.
Karlo jumping means the end of the game; all players count their carrots, and if you have most of them in your basket you win the game or the round.
Nice, funny, and a hands-down favorite with children, besides being a good training for reactions and hand-eye-coordination, because Karlo's jumps are quite unpredictable.
Players: 2+
Age: 4+
Time: 10+
Designer: not named
Artist: not named
Price: ca. 18 Euro
Publisher: Goliath Toys 2013
Web: www.goliathgames.de
Genre: Action game
Users: For children
Version: de
Rules: de
In-game text: no
Comments:
Nice mechanisms
Children love it
Good practice for reaction and hand-eye coordination
Compares to:
Cowboyschreck, Lotti Karotti and other chance-driven action games
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 2
Action (dark green): 2