Alien Alarm!
Aliens land and steal animals! In the first part of the game you need to escape from the farm: You roll one die and move each marker once - not counting taken spaces - until all farms are empty. Now the spaceships lands and you roll two dice: For Farmer + number you move a marker. For Farmer + Beam you pass your turn. For Alien + Number you move the ship: If if crosses over a marker you try to suck it up into the ship. For Alien + Beam the ship goes to a location of your choice. Markers can use secret passages. The toilet is a safe sanctuary and must be reached with an exact dice roll. If you are the last one having markers on the board you win.
Movement and action game for 2-4 players, ages 6+
Publisher: Goliath 2014
Web: www.goliathgames.de
Users: For children
Version: de * Rules: de en es fr nl * In-game text: no