Played for you
Prime Time
Bestes Programm, beste Werbeeinnahmen
As a CEO of a TV station you need to provide the best program and achieve the highest number of viewers and the highest revenues from advertising for each show at prime time. You hire actors, producers and writers and make up a plan for the schedule.
In a round you place three markers either on available action slots or on auction slots. Actions are implemented instantly – R&D will determine the turn order sequence for next round, Archive gives you a Repeat card, the Gold Course earns you a victory point and the Personnel department lets you lend a talent to other stations for income. Finally, the advertising department lets you place a demographic marker on a day case or change such a marker. If you place a marker on an auction slot beneath show or talent cases, you must make a bid and place the money; if your bid is topped you take back your money, the marker stays. Auctions are resolved when all markers have been placed. At the end, you adjust the turn order sequence. Then, in seven steps, you make up the broadcasting schedule, broadcast your show and then evaluate it for demography and advertising customers. At the end of a round you earn money for demographic markers. After three and six rounds there is an award-giving session for victory points and at the end remaining money scores 1 point for every 3$. The rules also provide a version for two players and rules for an advanced game including Issuing of Bonds and simultaneous Weekly Planning.
Prime Time offers a solid game with an interesting topic and some unusual details, especially the auction mechanisms with leaving re-using markers.
Players: 2-4
Age: 13+
Time: 90+
Designer: Elad Goldsteen
Artist: Naomi Robinson, Giota Vorgia
Price: ca. 40 Euro
Publisher: Golden Egg Games 2015
Web: www.goldenegggames.com
Genre: Auction, placement, development
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Unusual auction mechanism
Good components
Non-standard topic
Well-structured rules
Compares to:
All games offering a mix of placement and auction
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0