PLAYED FOR YOU
City Council
Committees, Planning, Voting
A city has been newly founded. As a member of the city council city you must keep down environment pollution, fight crime, create work and keep the budget within limits, because otherwise there is the danger that the government will intervene, take over the town and that all players lose the game together. But you must also win support = victory points from political groups by doing them small favors, as you will win the game and become Mayor of the town with most victory points.
One round comprises the phases of Committee, City Council, Production, Monitoring and, finally, Turn End and Replenishing. In the Committee Phase the Chairman of the Election Committee determines which player will chair which committee and then the corresponding actions are resolved. Then you propose plans and projects in the City Council phase and vote on them and you implement plans that were approved. The next steps are activating of buildings and areas, unemployment is dealt with and other actions are implemented, all according to very detailed rules. Then you monitor the implications and consequences for the city, which can result in gain or loss of population/workers. When someone has acquired 11 VP you win at the end of the round with most VP. Should at any time all crime and pollution markers be on the board the city is closed down by the government.
City Council offers a worker placement game that demands exact planning and offers an enormous amount of interaction. In some phases it turns into a pure negotiation game when each one tries to correlate his own interests, the interests of lobbies approaching him and the welfare of the town necessary for all to win the game.
Players: 2-5
Age: 12+
Time: 60+
Designer: Elad Goldsteen
Artist: Giota Vorgia
Price: ca. 40 Euro
Publisher: Golden Egg Games 2013
Web: www.goldenegggames.com
Genre: Worker placement
Users: With friends
Special: Many players
Version: en
Rules: en
In-game text: no
Comments:
Extremely interactive
Some details not "polished"
Chance element introduced by cards can interfere
All in all a well-working urban development simulation
Compares to:
All urban building/planning games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0