played for you

 

Athlas

Duel for Divinity

 

As a young Athilian -one of godlike beings that are also known as travelers – you are tasked with exploring the secrets of creation on the Seven Outer Worlds. You manipulate time and space and must finally open the portal to Athlas.

The game comprises two phases: Creation and Command. In the Creation Phase each player uses cards to create and to equip his own Alpha creatures. Those cards define abilities, strength, mobility and other characteristics of the creatures; the more cards you use for an Alpha the more expensive he becomes when you summon him in Phase Two. In this Phase Two both players summon units of their Alpha Creatures to the board und try to acquire – by using orders and their own Divine Intervention options – two out of three ancient relics and thereby to open the portal.

In this command phase the turn of a player comprises Upkeep, Activation of Units and Summoning. In the Upkeep phase you remove markers for powers whose effects end in this phase and both players remove a duration cube from each active effect of Divine Intervention. Then Activation of a unit gives the unit one move and one action, both can be used to activate an Alpha Power or a basic Power. In each round you can use one Divine Intervention. Terrain, Combat and types of Movement are additional factors for the units.

This is a feast for strategists – if you like and want to use individual customized strategies, here you find wonderful opportunities in enormous variety, and in an environment of design and components in harmony with the topic, and, furthermore, not really complication in the implementation. A new play, a new strategy!

 

Players: 2

Age: 12+

Time: 60+

Designer: Tzvika Harpaz

Artist: Antonis Papantoniou, Giota Vorgia

Price: ca. 50 Euro

Publisher: Golden Egg Games 2014

Web: www.goldenegggames.com

Genre: Miniatures, card effects

Users: For experts

Special: 2 players

Version: en

Rules: de en it

In-game text: yes

 

Comments:

Enormous variety in strategies

Similar to deck-construction in trading card games

Relatively simple rules for unit use

Topic attractively implemented

 

Compares to:

Mage Wars

 

Other editions:

Golden Egg (de, it)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0