PLAYED FOR YOU

 

Millionenraub

Theft in a museum

 

The museum was full of visitors and yet the most famous picture of the exhibition was stolen. Players must determine the culprit, using 92 cards, comprising 8 cards "Clue", 42 cards "Police" and 42 cards "Witness".

At first the starting player creates a museum room on a 6x6 grid: The corridor must connect north-south or east-west, cannot branch off, bends are 90° and between two bends there must always be one straight piece. When the corridor is drawn, visitors are put orthogonally adjacent to each corridor square, then statues orthogonally next to visitors and, finally, paintings orthogonally next to statues until the grid is filled. Thus there can never be a statue or a painting next to a corridor and never a visitor next to a painting. Then the starting player enters a starting positions and a random series of clues into the "Forensic" sheet which is then displayed for all. Players then question witnesses by playing a police and a witness card for coordinates and are shown the corresponding clue by the starting player. Twice in the game you can share an information received by another player. When you know the content of each square you can follow the clues to the culprit.

Whoever deduces this quickest, wins, or you win, if you play until everybody was starting player once, by winning most rounds.

Pure Logic, and a very simple mechanism - an enticing and well-made combination! You only need to use your ingenuity to find the layout of the corridor, then you can fill in the rest according to the rules the starting player followed to create the museum and thus find the culprit quickly. Entertaining criminal fun!

 

Players: 2-4

Age: 12+

Time: 30+

Designer: Inka and Markus Brand

Artist: Lutz Eberle, Matthias Schatz

Price: ca. 10 Euro

Publisher: Gmeiner Verlag 2013

Web: www.hutter-trade.de

Genre: Crime, logic, deduction

Users: With friends

Version: de

Rules: de

In-game text: no

 

Comments:

Logic puzzle, nicely transferred to a crime topic

Exact transfer of information necessary

Knowledge of corridor is sufficient

Templates for "Museum" and "Forensic" available for download

 

Compares to:

Other crime games in the series

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 1

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0