PLAYED FOR YOU

 

Geheimsache

Agents and their schedule

 

Each agent who wants to act successfully needs a pool of reliable informants and to keep tabs with all those contacts each agent meets his contacts to the world of crime according to a stringent weekly plan. But, alas, you only know the weekly schedules of all other agents and must figure out your own schedule from those bits of information.

The game comprises 60 informant cards in five colors - each card shows a time on colored background - as well as five agent cards for a ranking and 18 secret weekly schedules and a pad with decoding support sheets.

You are dealt two informant cards of each color, then the remaining informant cards are shuffled together and you get 2 more cards from this mixed stack. In each round all players lay down a card openly and then compare the times stated on those cards with the weekly plans for the other agents and then name - from their point of view - the player with the latest and with the earliest meeting. The time of the meeting is derived from the time and the weekday on the schedule corresponding to the time color, the top color is Monday. If you believe that you know your schedule you pick up the agent card with the lowest available number (1-5) and go on playing, but you must from now on not make changes to your notes. When all are done or all twelve cards have been played, you win with the correct schedule and the agent card with the lowest number.

More logic than detective work, but an interesting mechanism that is fun and works well, albeit only if nobody makes a mistake in his answers. If you like logic game with a nicely fitting background story you will have fun with Geheimsache.

 

Players: 2-5

Age: 12+

Time: 45+

Designer: Jörg Domberger

Artist: Lutz Eberle, Matthias Schatz

Price: ca. 14 Euro

Publisher: Gmeiner Verlag 2014

Web: www.gmeiner-verlag.de

Genre: Deduction, logic, crime

Users: With friends

Version: de

Rules: de

In-game text: no

 

Comments:

Good Story

Some chance factors from card distribution

Works well, but only if nobody makes a mistake

 

Compares to:

Deduction games based on information given by other players

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 3

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0