PLAYED FOR YOU
Geheimsache
Agents and their schedule
Each agent who wants to act successfully needs a pool of reliable informants and to keep tabs with all those contacts each agent meets his contacts to the world of crime according to a stringent weekly plan. But, alas, you only know the weekly schedules of all other agents and must figure out your own schedule from those bits of information.
The game comprises 60 informant cards in five colors - each card shows a time on colored background - as well as five agent cards for a ranking and 18 secret weekly schedules and a pad with decoding support sheets.
You are dealt two informant cards of each color, then the remaining informant cards are shuffled together and you get 2 more cards from this mixed stack. In each round all players lay down a card openly and then compare the times stated on those cards with the weekly plans for the other agents and then name - from their point of view - the player with the latest and with the earliest meeting. The time of the meeting is derived from the time and the weekday on the schedule corresponding to the time color, the top color is Monday. If you believe that you know your schedule you pick up the agent card with the lowest available number (1-5) and go on playing, but you must from now on not make changes to your notes. When all are done or all twelve cards have been played, you win with the correct schedule and the agent card with the lowest number.
More logic than detective work, but an interesting mechanism that is fun and works well, albeit only if nobody makes a mistake in his answers. If you like logic game with a nicely fitting background story you will have fun with Geheimsache.
Players: 2-5
Age: 12+
Time: 45+
Designer: Jörg Domberger
Artist: Lutz Eberle, Matthias Schatz
Price: ca. 14 Euro
Publisher: Gmeiner Verlag 2014
Web: www.gmeiner-verlag.de
Genre: Deduction, logic, crime
Users: With friends
Version: de
Rules: de
In-game text: no
Comments:
Good Story
Some chance factors from card distribution
Works well, but only if nobody makes a mistake
Compares to:
Deduction games based on information given by other players
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 3
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0