PLAYED FOR YOU
Upon a Salty Ocean
SalT, Fish, Buildings and money
The wealth of Rouen at the start of the 16th century has been generated from fishing and the trade with salted fish. Players are merchants in the city and invest money into ships and buildings in order to be the richest merchant when King Frances I. visits the city.
The game is played over five rounds comprising three phases each - Events, Actions and End of Round. Events are turned up at the start of the round, they result in checking of market prices and determine the actual weather; ships in open waters are not affected by weather changes. The Action phase comprises a variable number of rounds, in which players in turn resolve an action or pass; for the actions City (You buy either a saline or a building), Harbor (Build a ship, move commodities), Navigation (go fishing or go to Rouen) or Market (buy or sell) you pay the current costs, which rises with each implemented action of this type, up to a maximum of 10. In the phase of End of Round the special abilities of buildings are used; you produce salt, earn rent or interest; if necessary you pay interest on your debts; the price for actions is then reduced to 0 for the next round and the wealth of each player is - if necessary - adjusted to the limit based on his available or not available buildings.
At the end of the game after five rounds some buildings bring additional income independent from wealth limits. The richest player wins this game, which nicely catches the flair of this harbor town and offers the same strategies to all players to optimize limited resources; despite knowing the strategies you do no mind to play again!
Players: 2-4
Age: 13+
Time: 100+
Designer: Marco Pranzo
Art: Lamberto Azzariti
Price: ca. 34 Euro
Publisher: Giochix 2011
Web: giochix.it
Genre: Resources optimization
Users: With friends
Version: multi
Rules: e en fr it nl
In-game text: no
Comments:
Very attractive design
Rather uniform strategies
High replay value
Compares to:
All games with a city development topic and use of buildings
Other editions:
Rio Grande, Rock Games
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0