presentation
Samhain
Help of the gods and resources
Romans are about to invade the Celtic heartland; at Samhain, the tribes gather and ask the Gods for help. The leader of the strongest clan will lead all clans!
Temple and action cards are laid out as village; you begin with a clan and 2 each of wood, gold and stone as Roman Resources. In turn, all placers place clan members on cards, for Devotion power. 6-5-4 rounds in case of 2-3-4 players comprise action and end-of-round. In the ACTION PHASE you have one action;
Movement + activation or clan expansion or pass. In case of activation, you select a non-exhausted clan member, can move it to an adjacent action card and then resolve the sun or moon action of the card, depending on the current round number; then all other player do this. If you cannot resolve the action, you take a Will-o-wisp token. For Clan expansion, you place a clan member into the village and pay motivation points; those are acquired via resources from actions. If a clan member dies, you place it first into the grave yard and then back into your stock. When the last Will-o-wisp token is taken, a special action is triggered; items that you receive from actions give you special actions. In the END-OF-ROUND PHASE, you score victory points, move the round marker, hand on the starting player marker and reactivate clan members and items. After 4, 5 o 6 rounds you score points for your non-Roman resources and lose one point for each Roman resource you used and for each Will-o-wisp token you own.
An interesting mix of resources management and worker placement, with easy-to-implement strategies based on the village display; quickly learned and offering lots of interaction.
Players: 2-4
Age: 14+
Time: 60+
Designer: Mauro and Alessandro Chiabotto
Artist: Fabio Porfidio
Price: ca. 20 Euro
Publisher: Giochix 2017
Web: www.giochix.it
Genre: Worker placement, movement, resources
Users: With friends
Version: multi
Rules: en it + de fr
In-game text: no
Comments:
Variable village display
Varying strategies
Lots of interaction
A bit abstract despite the topic
Compares to:
Resources management by worker placement and actions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 1
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0