PLAYED FOR YOU
Gladiatori
Morituri te salutant!
Your own gladiator confronts gladiators of other players – which means that you first create your gladiator by spending a maximum of 55 coins, assigning abilities and skills up to a maximum of nine; Powers as actions can only be used once; in addition, there are energy, deceit, special actions and items; you can hold each item only once and only up to two items. You can also choose a predesigned gladiator.
In six rounds the essential parts of the round are two combat rounds each which bring or cost victory points. You choose yourself how many and which cards you take into your hand from your deck. Action cards for action or reaction are available for movement and for the attack types of adroitness, strength and rage which are all handled individually and can be intensified. Each card can be used once for an action in attack and then any number of times for reaction at the cost of blood. A character can be regenerated with perseverance, damage taken is resolved by permanent loss of cards from your deck. If you are still alive after six rounds you win with most victory points earned by successful attacks and from other sources; fleeing your opponent or attacking from behind loses you victory points.
This really is a game for experts, absolutely realistic and a pure strategic/tactical confrontation; mistakes are deadly, in the true sense of the word, and chance is not a factor at all! The core of the game is the character design; if you can optimize this you can play a campaign with your surviving gladiator and develop his abilities. The rules alone take some effort to understand, learning by doing and some trial games are necessary before you can survive in the Arena.
Players: 1-4
Age: 12+
Time: 90+
Designer: Michele Quondam
Artist: Elia Bonetti, Raffaele de Angelis
Price: ca. 45 Euro
Publisher: Giochix 2012
Web: www.giochix.it
Genre: tactical/strategic, conflict
Users: For experts
Special: 1 player
Version: multi
Rules: cn de en fr it
In-game text: yes
Comments:
Strategic/tactical conflict simulation
Without chance elements
For specialists and hard-core gamers
Gladiator design is a deciding factor
Compares to:
Card-driven conflict simulations
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0