presentation
Gnomeland
indecisive Gnomes aim to be rich
Gnomes in your village want to become rich and famous; they are, however, rather volatile. Today, they want to be a trader, tomorrow they plan on being a soldier or a wizard. You are the leader of a gnome village and must organize your gnomes to make them rise and shine over others.
You have your own village board, showing three standard and three special buildings; the central board displays two mission cards, two action cards and one spell card and there are decks for traders, soldiers and wizards.
Every player uses minimum three dice; you need to remember that dice in this game are “circular” - if you improve a result of 5 by 2, you end up with 1, or if you reduce a result of 2 by 3, you get 5!
You roll for resources from standard buildings, hire soldiers, build or improve buildings or complete missions by discarding resources and mercenary cards, and you can use a gnome token for special actions on a card on display or even to copy the action of another gnome. Special buildings are available without dice results, but can only be used once in a turn. You must use all dice results in a turn and can only take resources stored in your warehouses into the next round. Both standard and special buildings can be upgraded by cards; any gnome or resource tokens on the building must be discarded before the upgrade. After five rounds with one turn per player you win with most victory points from buildings and completed missions.
For only five turns, the game offers a plethora of options; copying another gnome is an attractive but expensive detail in the interesting worker placement game.
Players: 2-4
Age: 10+
Time: 90+
Designer: Stefano Castelli
Artist: Mario Barbati, Clement Masson
Price: ca. 38 Euro
Publisher: Stratelibri / Giochi Uniti 2018
Web: www.giochiuniti.it
Genre: Dice, resources, worker placement
Users: For families
Version: multi
Rules: en it
In-game text: no
Comments:
Simple core rules
Needs gaming experience for optimum use of options and details
Attractive design
(c) Image woshste (BGG)
Compares to:
Simple worker placement games
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0