PLAYED FOR YOU
Big Badaboom
Testing Bombs for Gold
Big Badaboom is a new “big” edition of Badaboom, packed in a bomb-shaped casing; and again we find ourselves in chaotic fantasy regions: The High Necromancer is very furious: The Alliance of the Obnoxiously Good Races bombards the Army of Darkness with exploding devices and he has nothing to repay them in kind because he lacks this technology of explosives. We players are Goblins and prisoners of this angry necromancer and must experiment in a research dungeon with explosive matters and find out what triggers the bombs and what damage they do. In case we survive those experiments and explosions or save mechanisms out of the remains of an explosion or master other tasks we earn gold.
In each round one player holds the bomb; it is represented by cards and is changed by exchanging cards. An explosion must be announced and can be mitigated by cards in order to survive. Each round consists of drawing cards, pre-experiment phase with announcement of a trick card, experimental phase with an experiment for the owner of the bomb by exchanging a card in the bomb, post-experiment phase in analogy to the pre-experiment phase, explosion phase and handing-on of the bomb to the next player. If you survive you receive gold, and if you have 10 gold you bribe the guard, flee the dungeon and win.
The mechanism is simple and isn’t very demanding; the topic is funny and wittily implemented and all depends a lot on luck of the draw and distribution of the cards - but it is fun to play, and dying is not too bad: you simply discard your cards and draw new ones; you are working for a Necromancer, after all!
Players: 3-5
Age: 10+
Time: 45+
Designer: Team Gigantoskop
Art: Jesper Moberg, Peter Svärd
Price: ca. 25 Euro
Publisher: Gigantoskop 2012
Web: www.gigantoskop.se
Genre: Card game
Users: With friends
Version: en
Rules: de en se
In-game text: yes
Comments:
New addition
Attractive Packaging
Funny topic
Good, albeit chance-driven, mechanism
Compares to:
Badaboom
Other editions:
Badaboom
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0