Quoridor pocket
Each player starts his marker at his base line, with the objective to get your marker to the opposing base line. In your turn you either move your marker or place oe of ten barriers. This results in the name-giving corridors, through which you must leave at least one path for your opponent. Your marker can only move straight ahead in all direction, like King for Castle in Chess. In a game for four the markers start at the center and each player has five barriers. First edition 1997, new edition as Quoridor Pocket.
Placement game for 2 or 4 players, ages 8+
Publisher: Gigamic 2013
Designer: Mirko Marchesi
Art: Design France
Web: www.gigamic.com
Stock#: FYQO
Users: For families
Version: multi * Rules: de en es fr it nl + 27 more * In-game text: no