presentation

 

Karibou Camp

Teeth for the bears

 

Team cards determine teams of two players. Discs for all animals and „all animals“ are set out. Seven cards each for seven animals plus scout cards are shuffled together, then cards are dealt depending on the number of players and cards on the table are displayed on a signal.

Then all players swap cards from their hand with one on the table simultaneously; when a scout is played, cards on the table are renewed. If you have collected five identical animals, you signal this to your partner as secretly as possible, using the sign involving the respective body part: Moose - Tongue, Polecat - Nose; Bear - Teeth, Marmot - Eyes, Raccoon - Hands, Squirrel - Ears and Duck - Neck. When your partner notices the signal, he takes the Giga Pawn and puts it on the animal’s disc- If your partner is not sure of the animal, he places the pawn on the “all animals” disc. This scores less points, but avoids losing all points, because if another player notices your signal and interprets it correctly, he can grab the pawn and put it on an animal disc or on “all animals”. For a collected set and the correctly placed Giga Pawn each partner scores two points, for placement on “all animals” both score one point. If an opponent sets the pawn on the correct disc, he scores two points, and one points for “all animals”. Wrong pawn placement or incomplete sets or other mistakes score one point for all players not involved in the mistake. Whoever collects nine points first, wins.

Cute, witty, fast and nicely combined; the attempts to put out your tongue unobtrusively and watching others at the same time if the wrinkle their noses or whatever, is simply fun!

 

Players: 3-7

Age: 8+

Time: 30+

Designer: Lionel Borg, Jérémie Caplanne

Artist: Rémy Tornior

Price: ca. 21 Euro

Publisher: Gigamic 2016

Web: www.asmodee.de

Genre: Set collecting, communication

Users: For families

Special: Many players

Version: multi

Rules: de + 15 languages

In-game text: no

 

Comments:

Nice combination of mechanisms

Cute selection of signals

Attractive graphic

 

Compares to:

Games using given partner signals

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 1

Action (dark green): 1