Jumpin’ Java
The track of coasters is set out and each player puts
his cups and saucers at one end of the track. The first player to set his cups
and saucers out at the opposing end wins the game. Players move in turn, either
cup or saucer, to the first empty spot or a cup onto the first empty saucer of
the same colour. Cup and saucer cannot be moved together.
Race- and position game * 2 players from age 5 *
Designer: Donald Green * ca. 15 min * 30241,