Jumpin’ Java

 

The track of coasters is set out and each player puts his cups and saucers at one end of the track. The first player to set his cups and saucers out at the opposing end wins the game. Players move in turn, either cup or saucer, to the first empty spot or a cup onto the first empty saucer of the same colour. Cup and saucer cannot be moved together.

 

Race- and position game * 2 players from age 5 * Designer: Donald Green * ca. 15 min * 30241,  Gigamic, France, 2005 *** Gigamic S.A. * www.gigamic.com * gigamic@gigamic.com