presentation

 

Urbino

Raffaelos Town on a board

 

Players construct a town together, each with his individual goal to score majorities in city boroughs. There are two architects and 27 buildings - 18 houses, 6 palaces and 3 towers - per player. The player of the dark buildings = Black places his architect on any case of the empty board; then White places the second architect and then Black determines, who begins the placements of buildings.

The active player relocates an architect and then places a building or passes his turn. The location for the new building is determined in relation to the position of the architects - all intersections in all directions of visual range without an obstacle - and in relation to city boroughs and neighboring buildings. City boroughs are areas of orthogonally adjacent buildings; all buildings of a player in it must be orthogonally adjacent. A tower can never be placed next to a tower, a palace never next to a palace. When both players must pass their turn, because they cannot place a building correctly after moving an architect, city boroughs containing buildings of both colors are scored: You score, if you have thet majority in building values in a borough: A tower scores three points, a palace two points and a house one point. In an expert version, you score three identical adjacent buildings as City Wall, Ducal Palace or Cathedral, one per borough.

Dieter Stein and Gerhards are an excellent team; their creations are always very attractive, have deceptively simple rules and lots of tactical finesse and in-game depth - so does Urbino, which is suitably named for the birth place of painter and builder Raffaello Santi and builder Donato Bramante.

 

Players: 2

Age: 10+

Time: 40+

Designer: Dieter Stein

Artist: not named

Price: ca. 50 Euro

Publisher: Gerhards Spiel & Design 2017

Web: www.spiel-und-design.eu

Genre: Abstract, urban construction

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Classy and beautiful components

Simple placement rules

Lots of tactic and in-game depth

 

Compares to:

All abstract placement games for Two

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0