presentation
Pyrami
Pyramid building as an event
All players build a pyramid together in a visual and haptic event. Each player builds one side und you win, if you are first to complete your side.
In a quadratic frame you have a pyramid-shaped foundation as a base for the pieces. Pieces are either rectangular, one-sided rhomboids = pentagons for edge stones at the sides of the pyramids, and triangles as top piece for each side. The pyramid is, so to say, build horizontally, based on the foundation, that is, not vertically upwards. The six rows of a pyramid are defined by the six number values of a standard D6 die, the Six denotes the bottom row, the One designates the top. Building direction is from bottom to top, from Six to One, that is.
The active player rolls four dice: the resulting pip values determine, in which of the rows you can place pieces, of course only on top of pieces in the bottom row if you place them in higher rows. If you cannot make use of a pip value - you can, if possible, remove pieces in another player’s pyramid, provided he has already built up to that row and the pieces of that row are still accessible and not built over.
Well, you see, Pyrami is more of a playing event than a game, visually and haptically amazing, made from Eisbeere for the pieces and Eisbeere and Maple for the board.
The racing element via dice provides some challenge - will I roll enough Sixes to fill the bottom row and then enough Fives so that I can cover the Sixes so that nobody can steal them? Very nice and well-made family fun with an especially pleasing aesthetic component.
Players: 2-4
Age: 6+
Time: 30+
Designer: Zoltan Labas
Artist: Ludwig Gerhards
Price: ca. 89 Euro
Publisher: Gerhards Spiel und Design 2018
Genre: Place, race
Users: For families
Version: multi
Rules: de en fr
In-game text: no
Comments:
Handmade from precious wood
Few rules
Race game elements
Compares to:
Placement games with race elements
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 1