presentation

 

C-Cross

Conquer areas, connect sides

 

Opposite sides of the board must be connected with orthogonally adjacent tiles.

Special features are the shape of the playing tiles and placement requirements for them: Tiles are C-shaped and comprise five positions, that is, the field on the board where you place such a tile has room for five pawns.

To be able to place one of your tiles you must conquer the field with a majority of your pawns. Each player has eight tiles and twelve cylindrical pawns.

Players alternate turns; the player with the light pieces begins and places a pawn anywhere on the board. Then, the active player either places one pawn or places two pawns next to each other, but in two different fields, positions of the pawns are separated by a field border.

If you place your third pawn into a field, this field is conquered and you fill it with one of your tiles. Your own pawns in the field go back into your stock; if there were opposing pawns in the field, you must use them to replace pawns of your own in positions of your choice; if you have not enough pawns on the board to do this, you cannot conquer the field! If, however, this pawn replacement results in a majority for your opponent in a field, he must accept it and place one of his tiles. For him pawn replacement is not mandatory, however, if he cannot do it. Chain placement / majorities placements are possible, the active player decides the order of resolving.

The abstract games from Gerhards are always first-class visual and game-mechanism-wise tidbits, and C-Cross is no exception; the forced replacement of your pieces and maybe forced filling of tile positions are sophisticated and challenging details!

 

Players: 2

Age: 10+

Time: 30+

Designer: Ludovic Gimet

Artist: not named

Price: ca. 58 Euro

Publisher: Gerhards Spiel und Design 2015

Web: www.spiel-und-design.eu

Genre: abstract, connecting sides

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Beautiful, classy components

Sophisticated mechanisms

Few, simple rules

 

Compares to:

All abstract games about connecting opposite sides

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0