played for you
90 Grad
think outside the box, at right angles!
Think outside the box, but do it at right angles ... on a 7x7 cases grid board, made from massive wood, with the middle case clearly marked. Each player holds six marbles of one color and a somewhat differently looking seventh marble of the same color, the so-called winning marble. At the start, the winning marbles sit in opposing corners, three marbles each are placed horizontally and vertically adjacent to form a chevron.
Aim of the game is to either have your own winning marble on the marked middle case at the end of your turn or to push the opposing winning marble off the board.
Players alternate turns, you always move one of your marbles, other marbles – your own and opposing – are pushed along, if necessary.
A marble moves as many steps as there are marbles in her row at the start of the move – including opposing ones – but moves at a 90 degrees’ angle, that is, three steps vertically if there are three marbles in the horizontal row. The marbles in the starting row must not be adjacent, there can be gaps, each marble counts regardless of its owner or position. Marbles that roll off the board are out of play and cannot re-entered into the game. A player is not allowed to move an opposing marble back to the spot where the opponent did start his move.
This is a tactical titbit for specialists – the game is highly tactical, and you have to consider the consequences on ranges of opposing marbles in each turn and always take care not to overlook a marble due to gaps. And don’t forget that the winning marble must be pushed to the middle case with the exact number of moves, not, for instance, with the third step out of four.
Players: 2
Age: 10+
Time: 15+
Designer: Gunnar Kuhlencord
Artist: not named
Price: ca. 30 Euro
Publisher: Gerhards Spiel und Design 2016
Web: www.spiel-und-design.eu
Genre: Abstract placement
Users: With friends
Special: 2 players
Version: multi
Rules: de en es fr
In-game text: no
Comments:
Classy, wooden components
Highly tactical
Some gaming experience necessary
Compares to:
All tactical placement games for 2 players
Other editions:
Earlier editions at Holzinsel and Giseh Verlag
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0