PLAYED FOR YOU
Stalag 17
Escape from the Barracks
Prisoner camp in WWII, each player represents a nation and wants to assist three of its imprisoned citizens to escape. To achieve this you must collect items and avoid to be noticed by the guardians. Each round comprises the phases Jailbreak Plan Phase, Preparation and Jailbreak Phase and finally Roll Call Phase.
In the Jailbreak Plan Phase each player draws two cards. Object dice in a number according to a table for number of players in relation to already escaped prisoner as well as the Runaway Dice determine what you need for an escape in this round.
In the Preparation and Jailbreak Phase you either play a face-down card from your hand onto the table and draw a new card or discard a card or discard three identical cards or discard five different cards or draw the top card from the discard pile and one from the draw pile or try to escape. For an escape attempt you show all cards that are face down on the table: When they show the necessary symbols and together yield more Runaway points than demanded by the Runaway dice you manage your breakout and put one of your prisoner markers into the middle of the table. If you have surveillance points, you need more Runaway points. This ends the phase and in the Roll Call Phase all players show their cards in hand and take surveillance points according to the cards; then you discard all cards and shuffle all cards for a new round.
As regards to mechanism Stalag 17 is a set collection game, as to requirements and standard a family, despite the topic, which is not really present in the game, it could also be gangsters escaping a prison.
Players: 2-5
Age: 10+
Time: 60+
Designer: Óscar Arévalo Robles
Artist: Sergi Marcet
Price: ca. 30 Euro
Publisher: Gen X Games 2011
Web: www.genxgames.es
Genre: Set collection game
Users: With friends
Version: multi
Rules: en es
In-game text: no
Comments:
Unusual and moody topic
All the same an abstract set collection game
Easily understood rules
Compares to:
All Set collection games with varying demands
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0