PLAYED FOR YOU
Seven Swords
Seven samurai defend a village
Seven samurai defend a village against wild hungry bandits; one player embodies the samurai, the other the bandits. Each turn comprises a bandit phase and a samurai phase. The bandit player uses one action card and has at his disposal the actions given by the card well as actions resulting tokens on samurai cards. The bandit player moves bandit tokens - representing bandits, mounted bandits and archers, all of them coming also in a veteran variant - and he can attack samurai, village people, supply tokens, storage units or palisades or he can deploy bandits or control supply tokens. Each of those options uses different numbers of available actions, actions cannot be carried into the next round. In certain rounds the bandit plays two cards or plays a card to eliminate a samurai in a certain area.
The samurai player has actions according to the chosen action marker and can attack, move or let village people attack out of houses or from palisades. The chosen action marker and its icons also determine the number of samurai actions that the bandit player can use in his next turn. Attacks are decided by dice plus attack strength compared to defense strength; the bandit uses one D6 die per attacking bandit marker, the samurai uses 1 D6 die. After 18 rounds the player with most victory points wins, or bandit wins when all samurai have been eliminated,
Seven Swords is a decidedly tactical game in which dice results rarely interfere direly and is also a game full of marvelous ambiance based on copious rules, which are easily accessed all the same. A felicitous game all around, and attractively designed, too!
Players: 2
Age: 14+
Time: 90+
Designer: Óscar Arévalo Robles
Artist: Victor Pérez Corbella
Price: ca. 35 Euro
Publisher: Gen-X Games 2013
Web: www.genxgames.es
Genre: Conflict, strength comparison
Users: With friends
Special: 2 players
Version: multi
Rules: en es
In-game text: no
Comments:
Based on the film
Double-sided board featuring two different villages
Very tactical despite dice
Needs good planning from both sides
Compares to:
Conflict games with comparing strength from markers and dice results
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0