presentation

 

Death over the Kingdom

Chaos in the kingdom

 

A world where Death lurks in every corner, the King does not win, the Queen adores the Jester and the Sorceress flees the Monk, and all of that enacted with 2x13 character cards; Death has the lowest value, King the highest, and some cards carry two different values. You either play with 3-7 or with 8-16 players. For 3-7 players, one player is the Dealer for the round; every player receives three cards, the rest is stacked. LEFT mentioned in card effects always means left of the Dealer; the Dealer himself has NO player to his left. In every round, you play three turns with selecting a card, deciding if you swap it with a card from the player to your left - the Dealer swaps with the stack - or keep the card or swap it with a card from your hand or use its ability.

Then cards are revealed, and turn-end abilities are resolved; cards might be turned to their second value. In turn 1, the highest cards wins a point, in turn 2 the lowest card wins the point, and in turn 3 the cards in-between. After as many rounds as there are players, you win with second-most points.

If 8-16 are playing, you are dealt only one card, can select all options but swapping the card for another in your hand; the lowest card loses the round and scores a point, you win with fewest points. Or you begin with four points, are dealt one card, again the lowest one loses and costs a point, if you are out of points, you are out of the game.

A very idiosyncratic game, interesting, but very, very chaotic, as the traits and abilities of the cards are not stated on the cards, but only in the rules and on three summary cards, which is not really enough for 16 players.

 

Players: 3-16

Age:10+

Time: 60+

Designer: Sergio Rodriguez Yanes

Artist: Carlos Hernandez Ramiro, Lucia Rodriguez

Price: ca. 20 Euro

Publisher: Gen-X Games 2017

Web: www.genxgames.es

Genre: Cards

Users: With friends

Special: Many players

Version: multi

Rules: en es

In-game text: no

 

Comments:

Very beautiful illustrations

Effects not given on cards

High chance element

Idiosyncratic “left” rule

 

Compares to:

Games with character interdependency

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0