presentation

 

Metalmania

Heavy Metal oder Hard Rock

 

You want to assemble the best metal band. 50 musician cards show a name and values for inspiration, charisma, revelry, reputation, style and performance. Five record company cards are special cards as bonuses for achieving 15 fame points. Your band board provides track of your progress and available actions.

The active player does turn steps: 1. Turn your equalizers to the active side- 2. Roll two dice and resolve the effect as regards to the event board in the middle of the score track board. For 2$ you can change a die value by +1 or -1, even several times. 3. If all of your musicians are active, you either resolve Performance, Recording or Advertising according to one of the equalizers - you roll dice equal to the number of artists or instruments and place a die on each musician; you always try to get below their values to succeed; effects like active, troublesome and inactive come into play. Then, in step 4, you do an action, either Audition, Funds or Beer; dice are rolled again for Funds and Beer. If, after step 2, you have minimum one inactive musician, step 3 is skipped and you do step 4 twice instead. Audition gives you new musicians and points for musicians leaving your band. 5. You pay 1$ for every single one of your musicians; if you cannot pay a musician, he turns troublesome or inactive, if he is already troublesome! Whoever is first to achieve 66 fame points, wins.

Dice rolling with a topic, lots of topic and a very specialized topic, accompanied by attractive illustrations suiting the topic; if you are not into Heavy Metal, you will find a game of abstract dice manipulation.

 

Players: 2-5

Age: 8+

Time: 45+

Designer: Fernando Lafuente

Art: Alba Aragon

Price: ca. 20 Euro

Publisher: GDM Games 2017

Web: www.gdmgames.com

Genre: Worker placement, dice

Users: With friends

Version: multi

Rules: de en es fr it

In-game text: no

 

Comments:

Very heavy on topic

Otherwise abstract dice manipulation

Rulebook has gaps

(c) Image Msimoher, BGG

 

Compares to:

Worker placement using dice

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0