PLAYED FOR YOU

 

Tschak!

WIZARD, Warrior and Dwarf against Monsters

 

Monsters and treasures can be found in the tower dungeons! At the start of a round one loot heap each is made up from 1, 2 and 3 gold coins; two monsters are randomly discarded, the rest shuffled, stacked and three monsters are placed into the left floor windows. The treasure cards are placed in the same way into the right windows. Each player is dealt three cards each of wizards, warriors and dwarves and one artifact card. For each floor you choose three cards, but only one card from each group, and then the teams are compared for strength; On Floor One you choose each card separately and turn it up; on Floor Two you choose first one card, turn it up, and then two cards and turn them up, and on Floor Three you choose all three cards at the same time before turning them up.

When comparing strengths a chameleon wizard adopts the strength of the strongest opposing wizard, the artifact doubles the strength of the weakest team member. The weakest group has conquered the monster, the strongest group the treasure. The cards played for a floor are set aside. After three floors you have one card left, which can earn you loot gold, 3 coins for the strongest card, 2 for the second-strongest and 1 for the third one, but chameleon wizard and artifact are worthless here! Then you hand on your cards to your left neighbor and a new tower is prepared. After four towers you win with most cards from gold and treasure cards minus monsters!

A nice, well-working fight card by card, memory is a great help, especially from round two, when you know what another player might deploy to win the trophy that scores points for monsters!

 

Players: 2-4

Age: 13+

Time: 30+

Designer: Dominique Ehrhard

Artist: Vincent Dutrait

Price: ca. 12 Euro

Publisher: GameWorks 2011

Web: www.gameworks.ch

Genre: Card comparing game

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Special rules for a game with two and three

Funny, attractive illustrations

Quick, easy rules

Good rules for resolving ties

 

Compares to:

Other card games with comparing strength of card groups

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0