played for you
Tiny Epic Defenders
Defending CApital City
After the Big War fought in Tiny Epic Kingdoms, unity was achieved and peace reigned in the land. But then the threat by demons came out of the mist. Players defend the Capital City and win or lose the game together.
Each player is randomly assigned a hero. The land is set up from cards for Capital City and seven regions around it, the player meeples begin in the City. Depending on the number of players and intended level of difficulty a Hordes Deck and a Turn Deck are prepared and a randomly chosen Epic Foe set out. Then you play rounds: In turn you draw a card from the Turn Deck – Enemy, Allies or Artifact – and resolve it, players can do any number of actions in any order while having sufficient action points for them; action options are Move, Succor, Fight, use ability of Region, Hero or Artifact. A hero with 0 Health is not eliminated, but cannot defend, succor or fight unless aided by artifact or ability; health can be re-acquired by using the Capital City ability. Destroyed regions can still be entered and defended, but its special ability can no longer be used. Undefeated threats to a destroyed region are redirected and applied to the Capital City.
When the Turn Deck is depleted, the round ends. New hordes are added from the Hordes Deck and you shuffle the deck for a new round. When the Hordes Deck has been dealt with the Epic Foe comes into play and you continue to play and reshuffle the deck if necessary until he is defeated or the City has fallen.
Epic, difficult, challenging, partly rather chance-driven – but all in all a nice micro game in the genre „cope with accumulating threats“.
Players: 1-4
Age: 14+
Time: 30+
Designer: Scott Almes
Artist: William Bricker, Ian Rosenthaler, Darrell Louder
Price: ca. 25 Euro
Publisher: Gamelyn Games 2015
Web: www.gamelyngames.com
Genre: Fantasy, cooperation
Users: With friends
Special: 1 player
Version: en
Rules: en it
In-game text: yes
Comments:
Good Mix of cooperation and individual actions
Partly rather chance-driven
Good introduction to the genre
Compares to:
Tiny Epic Kingdoms
Other editions:
Giochix (it)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0